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Hostile Tactical AI

Hostile Tactical AI

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Tactical AI for skirmish miniature wargames.

Hostile Tactical AI is an Artificial Intelligence system to order enemy units around in skirmish miniature wargames, so you may play solo or co-op against the enemy.

The rules work through a deck of 72 cards that tell enemy units, where to go and what to do. There are two sets of instructions on every card. One set gives orders to patrolling units unaware of the player. The other set of orders is for aware units attacking the player's units.

Patrol instructions include: Sweeping the area for the player, Patrolling objectives, Checking suspicious behavior, etc...

Attack instructions include: Rushing the player, Defensive posturing, Flanking, etc...

Each card includes: Compass directions, Dice rolls, Player to attack, and Reactions. There are also playing card symbols on each card to be used for variable activations or objective orders in the case of multiple objectives.

Included with the deck and rulebook are sixteen shards matching the playing card symbols. These can be used for random setup of enemy units.

The rules were specifically designed for miniature games with ranged weapons.

For each enemy activation, the player draws a card for that enemy unit. The card gives the enemy order or orders. Sometimes requiring multiple cards to be drawn to show what direction and how far the enemy moves, and also which player to attack.

Hostile Tactical AI is quick to learn and gives you a good fight. The enemy might just surprise you!


Note for Print Copies: The rules come with the printed deck on 4 cards.


Note for Digital Copies:

All the card fronts on one file: All Card Fronts1.pdf

Rules:  1_Sheet_Rules1.pdf

Shards: 1_Sheet_shards1.pdf

Back of Cards: 1_Sheet_cardbacks_9.pdf  (Make 8 copies for a complete deck.)


You may also:

Print 1 copy of each Sheet file for a full deck

1_Sheet_11-14b.pdf

1_Sheet_15-31a.pdf

1_Sheet_15-31b.pdf

1_Sheet_33-45a.pdf

1_Sheet_33-45b.pdf

1_Sheet_46-62a.pdf

1_Sheet_46-62b.pdf

1_Sheet_63-66a.pdf

1_Sheet_63-66b.pdf

 
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Reviews (0)
Discussions (5)
Customer avatar
Tomasz R July 26, 2017 4:14 am UTC
will these cards works for medieval wargames?
Customer avatar
Josh M July 26, 2017 6:23 am UTC
PUBLISHER
The AI cards are mostly designed for warfare with ranged weapons. Hiding behind cover, rushing to strike, flanking, etc... But those movements could be used in medieval warfare.

The rules are very open to many combat types. The activated AI units are guided towards objectives, players, and places. So the time period doesn't change them too much.

A Reaction order can be added to each order. Reaction orders include: Rally, Charge, Suppress, Double Time, and Help! By adding those to the movement orders, you could generate orders for melee and ranged attacks in the medieval period.
Customer avatar
mark W July 25, 2017 1:46 pm UTC
PURCHASER
Hi Josh,
So, if I order the printed cards, do I also need the watermarked PDF? In other words, does the PDF include the rules or something? Thanks in advance.
Mark
Customer avatar
Josh M July 25, 2017 5:14 pm UTC
PUBLISHER
Hi Mark,
The rules come printed on four of the cards. You do not need the PDF with the printed cards.
Customer avatar
mark W July 27, 2017 8:53 pm UTC
PURCHASER
Thanks!
Customer avatar
Wolfgang K July 24, 2017 9:24 pm UTC
PURCHASER
Pa-lease, Josh! Combine those card images into a 9 card-per-page pdf! (with borders on the cards to allow cutting!) Don't expect the customer to do this work for you with paid content.
To make matters more of a hassle: the WGV downloader only allows 10 items per download, and those 10 items in this case are always the same 10 cards - 11 to 16 (a bug), so you have to click and save each individual card...

Customer avatar
Josh M July 24, 2017 10:27 pm UTC
PUBLISHER
Thank you very much for bringing this to my attention, Wolfgang!

Give me a few days, and I'll have new PDF's uploaded for easier creation.
Customer avatar
Wolfgang K July 25, 2017 12:05 am UTC
PURCHASER
Thanks, Josh! And with the card borders I meant cut markings. (currently the cards have a white border)
Customer avatar
Josh M July 25, 2017 7:58 pm UTC
PUBLISHER
Sheets of cards are now available.
Customer avatar
Chris J July 23, 2017 5:44 pm UTC
PURCHASER
Looks really really good and I'm looking forward to giving this a try. But are all the required image files there? The description says there are 72 cards, but there are only 40 card images, 36 with the "_-_Copy" file suffix and 4 with the "_-_b" suffix. I'm guessing that either there should only be 36 images, which are printed twice to make up the 72 deck, or we're missing 32 images.
Customer avatar
Josh M July 23, 2017 6:39 pm UTC
PUBLISHER
My apologies. I forgot to save the print directions. It should be listed correct now.

11 , 12, 13, 14 and 11b, 12b, 13b, 14b, you PRINT ONE copy.

All other cards PRINT TWO copies.
Customer avatar
Michael C July 21, 2017 1:05 pm UTC
Any videos or detailed battle reports showing this in action?
Customer avatar
Josh M July 22, 2017 12:21 am UTC
PUBLISHER
I posted one on boardgamegeek. It is currently going through the mods.

Hope to have another more detailed run this weekend.
Customer avatar
Brian C August 18, 2017 5:23 pm UTC
PURCHASER
Hi Josh - do I really have to download every file separately?

Also, how do I save them as they are jpgs withou
Customer avatar
Josh M August 18, 2017 5:51 pm UTC
PUBLISHER
I'm going to attempt to put them all on one file.

Not sure about the other part of the question, because it got cutoff?
Customer avatar
Josh M August 18, 2017 7:04 pm UTC
PUBLISHER
The card fronts are now all available on the All Card Fronts1.pdf file.
The card backs, rules, and shards sheet files must be downloaded separately.

Hope that helps.
Customer avatar
Brian C August 20, 2017 4:57 pm UTC
PURCHASER
Great thanks Josh
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